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Scene
Optimization

Seamlessly optimize your creative process for an unprecedented smooth experience.

One-Click Optimization


Scene Optimization
Four modes offer comprehensive model optimization,
from auto-hiding to simplification.
Manual adjustments allow fine-tuning beyond automatic settings
for ideal results.

Feature



Hiding
of Unseen Backfaces


Intelligent backface culling reduces resource consumption
and speeds up the rendering process.

Customizable Settings for Different Models


Doing so may help you identify the presence of impractically
high-polygon models
within the collection,
allowing you to delete them!

Hide Models
Outside the Camera's View


Focus on what's important by automatically eliminating distractions outside the line of sight.
Enhance rendering speed and streamline workflows.

Cancelable
Effect


It is cancelable,
regardless of how many
actions you have performed subsequently.
Simply click
the 'cancel' button
to undo the effect,without affecting
the keyframes of the original objects.

Simplification of Models
in 3D View


As you create, we're simplifying the scene behind the scenes.
Ensuring render quality while enhancing operational smoothness.

Display simplified models in VIEW.


This effect only takes effect in the
3D viewport and does not directly affect rendering.
It helps reduce the computer resources consumed during
the production process.

Polygon Count Detection
and Color Coding


Instantly assess model complexity with color guidance for optimization.
Make each adjustment with unparalleled precision.

Focus
on Hight Poly


Doing so may help you identify the presence of impractically
high-polygon models
within the collection,
allowing you to delete them!

Scene Optimization


Elevate your Blender experience without being bogged down by repetitive and tedious tasks.
'Scene Optimization' paves the way for your creativity to soar without limits.

ATTENTION


Please refrain from placing all objects in the entire scene into a single collection,
as this may result in excessively long computation times
and could even cause Blender to crash.
Therefore, please categorize which objects should
be placed in the same collection on your own.


"Mode One" only optimizes the models,
so if the rendered scene contains many reflective or refractive objects,
it may affect the lighting and shadows in the image.


Please note that when using the "color by face count" mode,
after inspecting the models,
remember to click the "cancel" button before closing Blender.
Otherwise, the original materials may potentially be lost.

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